AI Insights · Timothy · July 2023
Top 5 Space Games on Android in France: Q2 2023 Performance
Discover the performance trends of the top 5 space games on Android in France during Q2 2023, with insights on downloads, revenue, and active users.
In Q2 2023, the top 5 space games on Android in France exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Honkai: Star Rail saw notable fluctuations in weekly revenue, starting strong with $202K in late April and peaking at approximately $292K in mid-May. However, revenue declined significantly towards the end of June, reaching around $90.7K. Weekly downloads mirrored this trend, beginning with 69.4K in April and tapering off to about 5.7K by the end of June. Despite the drop in downloads, active users remained relatively stable, peaking at 66.3K in early May and slightly decreasing to 53.9K by late June.
Star Wars™: Galaxy of Heroes maintained a steady revenue stream, starting at $29.3K in late March and experiencing a peak of around $35.4K in early May. The revenue then saw a gradual decline, ending at $26.8K in late June. The game’s downloads peaked significantly at 9.3K at the beginning of May, but decreased to roughly 1.9K by the end of June. Active users showed a high of 94.6K in early May, maintaining a strong presence with 73.9K by the end of June.
Eternal Evolution exhibited a consistent but modest performance in terms of revenue, fluctuating between $6.6K and $10K throughout the quarter. Downloads were relatively low, peaking at 1.7K in late March and plummeting to just 69 by the end of June. Active users also showed a declining trend, from 6.7K in late March to 4.4K by the end of June.
Star Trek™ Fleet Command experienced a varied revenue trend, starting at $7.9K in late March and peaking at $12.2K in early April. However, revenue fluctuated and settled at around $8.4K by the end of June. Downloads saw a peak of 1.5K in early April, with a consistent decline to 487 by the end of June. Active users also followed a downward trend, starting at 3.3K in late March and ending at 2.3K in late June.
Infinite Galaxy showed a steady revenue performance, starting at $8.2K in late March and peaking at approximately $9.5K in early April. By the end of June, revenue was around $6.8K. The game had minimal downloads throughout the quarter, with only a few notable spikes. Active users decreased from 1.9K in late March to about 1.2K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.